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#2 hello Arduino & p5.js #wwvj

Arduino Leonardo is used as keyboard emulator to send keycode values to the browser window

Arduino code

#include "Keyboard.h"

// key map for all keys from 0 to 9
int keycodes[] = {48,49,50,51,52,53,54,55,56,57};

int p_val = 0; // previous key value sent

void setup() {
  // initialize control over the keyboard:
  Keyboard.begin();
}


void loop() {
   
  int poti = analogRead(0); // read analog pin 0
  int keyint = int(poti*.01); // round input

  if(p_val != keyint){
    // if value changes somehow...

    p_val = keyint;
    Keyboard.write(  keycodes[keyint] ); // send keycode to computer
   }
   delay(10);
}

JS code

let str = "null";

function setup() {
  createCanvas(400, 400);
  noStroke();
}

function draw() {
  background(160);
  
  
  fill(255);
  ellipse(width/2,height/2,220,220);
  
  
  push();
  translate(width/2,height/2);
  rotate(float(str*(TWO_PI/10)) );
  fill(155,55,122);
  rect(0,-10,100,20,10);
  pop();
  
  
  textSize(18)
  textAlign(CENTER);
  text(str,width/2,height*.9);
}

function keyPressed() {
  //let keyIndex = -1;
  
 let ini = key;

  str = ini;
}

let a = 0;

function setup() {
  createCanvas(window.innerWidth,window.innerHeight);
  noStroke();
  colorMode(HSB,100,100,100,100);
  
  background(22);
   
}

function draw() {
  
  let w = width;
  let h = height;
  
  let motionspeed = a*.1+.1;
  
  let dotsize = a*1.7 + 7.6;
  
  
  for(let i=0;i<199;i++){
 
    let x = sin( millis() *.001235 *a  + i*.016)  * (w/3 + dotsize*10) + w/2;
    let y = cos( millis() *.00133 *a   + i*.025 ) * (h/3 + dotsize*10) + h/2;
    
    y += sin(millis()*.001)*144 ;
    x += sin(millis()*.002)*144 ;
    
    x += noise(x*.01,y*.01)*97;

    let hue = (sin(millis()*.00016 + i*.0024)+1)*50;
    fill(hue,90,90,55);
    
    
    stroke(255,18);
    ellipse(x,y,dotsize+i*.15,dotsize);
    
    ellipse(w-x,y,dotsize,dotsize);
    
  }
  
}

function keyPressed(){

 // console.log(key);
  if(key == "A"){
  
    background(0);
    
  }
  if(keyCode >48 && keyCode<56){
    a = key;
  }
}