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Ich mag das.
#include <FastLED.h>
#include <Adafruit_GFX.h>
#include <Adafruit_NeoMatrix.h>
#include <Adafruit_NeoPixel.h>
uint16_t speed = 8;
uint16_t noise[16][16];
uint16_t scale = 80;
static uint16_t x;
static uint16_t y;
static uint16_t z;
#define PIN 13
// MATRIX DECLARATION:
// Parameter 1 = width of NeoPixel matrix
// Parameter 2 = height of matrix
// Parameter 3 = pin number (most are valid)
// Parameter 4 = matrix layout flags, add together as needed:
// NEO_MATRIX_TOP, NEO_MATRIX_BOTTOM, NEO_MATRIX_LEFT, NEO_MATRIX_RIGHT:
// Position of the FIRST LED in the matrix; pick two, e.g.
// NEO_MATRIX_TOP + NEO_MATRIX_LEFT for the top-left corner.
// NEO_MATRIX_ROWS, NEO_MATRIX_COLUMNS: LEDs are arranged in horizontal
// rows or in vertical columns, respectively; pick one or the other.
// NEO_MATRIX_PROGRESSIVE, NEO_MATRIX_ZIGZAG: all rows/columns proceed
// in the same order, or alternate lines reverse direction; pick one.
// See example below for these values in action.
// Parameter 5 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_GRBW Pixels are wired for GRBW bitstream (RGB+W NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
// Example for NeoPixel Shield. In this application we'd like to use it
// as a 5x8 tall matrix, with the USB port positioned at the top of the
// Arduino. When held that way, the first pixel is at the top right, and
// lines are arranged in columns, progressive order. The shield uses
// 800 KHz (v2) pixels that expect GRB color data.
Adafruit_NeoMatrix matrix = Adafruit_NeoMatrix(16, 16, PIN,
NEO_MATRIX_TOP + NEO_MATRIX_RIGHT +
NEO_MATRIX_COLUMNS + NEO_MATRIX_ZIGZAG,
NEO_GRB + NEO_KHZ800);
const uint16_t colors[] = {
matrix.Color(255, 0, 0), matrix.Color(0, 255, 0), matrix.Color(0, 0, 255) };
const uint16_t palette_colors[] = {
matrix.Color(255, 0, 222), // 0 red
matrix.Color(0, 22, 0), // 1 green
matrix.Color(0, 0, 155) // 2 blue
};
void setup() {
// Initialize our coordinates to some random values
x = random16();
y = random16();
z = random16();
matrix.begin();
//matrix.setTextWrap(false);
matrix.setBrightness(90);
matrix.setTextColor(colors[0]);
}
//int x = matrix.width();
//int pass = 0;
float tick = 0;
int id_buffer[256];
void getNewFrame(){
int idtick = 0;
for(int y=0;y<16;y++){
for(int xi=0;xi<16;xi++){
int cid = int(random(3));
id_buffer[idtick] = cid;
idtick++;
}
}
}
void drawFrame(){
int idtick = 0;
fillnoise8();
for(int y=0;y<16;y++){
for(int xi=0;xi<16;xi++){
//int dcid = id_buffer[idtick];
int dcid = round(noise[y][xi] * 3 );
int n = round(noise[y][xi] * 255 );
int n2 = round(noise[xi*2][y] * 255 );
//n *= 2;
//if( n>254 ){ n =2 54; }
//matrix.drawPixel(xi, y, palette_colors[dcid] );
matrix.drawPixel(xi, y, matrix.Color(n,0,n2) );
idtick++;
}
}
}
void loop() {
// matrix.fillScreen(0);
//getNewFrame();
drawFrame();
matrix.show();
delay(3);
}
// #######################################
// Fill the x/y array of 8-bit noise values using the inoise8 function.
void fillnoise8() {
for(int i = 0; i < 16; i++) {
int ioffset = scale * i;
for(int j = 0; j < 16; j++) {
int joffset = scale * j;
noise[i][j] = inoise8(x + ioffset,y + joffset,z);
}
}
z += speed;
}
// ----------------------------------------------
void draw_procedural(){
tick +=.19;
for(int y=0;y<16;y++){
for(int xi=0;xi<8;xi++){
float n = (sin( y*.81 + tick*.41 )+1)*95;
float n2 = (sin( xi*.6 + y*.92 + tick*.2 )+1)*120;
float n3 = (sin( xi*.81 + y*.942 + tick*.3 )+1)*120;
// n = sin(n);
matrix.drawPixel(xi, y, matrix.Color(n, n3, n2));
matrix.drawPixel(15-xi, y, matrix.Color(n, n3, n2));
}
}
}